On a whim I planned out exactly how I would exactly Ralen Bek would advance to Level 20. Here are the results. (Fear Sprinkles!)
Ralen Bek
Male Human Paladin of Mitra 17/ Oracle 1/ Mammoth Rider 2
LG Medium humanoid (human)
Init +3; Senses Perception +0
Aura Aura of Courage (10 ft.), Aura of Good (Overwhelming), Aura of Justice (10 ft.), Aura of Resolve (10 ft.), Aura of Righteousness (10 ft.)
Defense
AC 43, touch 21, flat-footed 37 (+14 armor, +8 shield, +6 Cha, +5 Deflection)
hp 270 (2d12+17d10+d8+70)
Fort +31, Ref +37, Will +31
Defensive Abilities Divine Grace, Divine Health; DR 5/evil; Fast healing 2; Immune charm, compulsion, disease, fear, bleed; Resist fire 10, cold 7; SR 44
Offense
Speed 30 ft
Melee +5 Holy, Icy Burst, Keen, Impervious, Dueling Longsword +30/+25/+20/+15 (1d8+11/17-20)
+5 Impervious, Spellstealing, Dragonbane, Dueling Holy Avenger +30/+25/+20/+15 (1d8+11/19-20)
Ranged +3 Holy Distance Impervious Thundering Icy Burst Composite Longbow +28/+23/+18/+13 (1d8+9/x3)
Special Attacks Channel Positive Energy 16/day (DC 31, 9d6), Smite Evil 6/day (+13 attack and AC, +17 damage)
Paladin Spell-Like Abilities (CL 17, Concentration +30)
At Will - Detect Evil
Paladin Spells Prepared (CL 14, Concentration +27)
4th - Eaglesoul, Eaglesoul, Stay the Hand, Forced Repentance
3rd - Dispel Magic, Prayer, Prayer, Archon’s Aura, Heal Mount
2nd - Eagle’s Splendor, Eagle’s Splendor, Fire of Entanglement, Fire of Entanglement, Fire of Entanglement, Fire of Entanglement
1st - Sunmetal, Sunmetal, Sunmetal, Sunmetal, Sunmetal, Word of Resolve, Word of Resolve, Word of Resolve
Oracle Spell-Like Abilities (Cl 1, Concentration +14)
At Will - Mage Hand
At Will - Ghost Sound
At Will - Levitate
At Will - Minor Image
At Will - Telekinesis
Oracle Spells Prepared (Cl 1, Concentration +14)
1st - Burning Disarm, Summon Monster 1
0th - Mending, Detect Magic, Guidance, Create Water
Statistics
Str 23, Dex 12, Con 18, Int 12, Wis 10, Cha 37
Base Attack +19; CMB +25; CMD 48
Feats Toughness, Extra Lay on Hands, Greater Mercy, Ultimate Mercy, Extra Revelation, Leadership, Radiant Charge, Critical Focus, Power Attack, Bleeding Critical, Mounted Combat, Great Fortitude
Skills Diplomacy +36, Handle Animal +25, All Knowledges +17, Linguistics +24, Craft (Bows) +5, Profession (Soldier) +5, Profession (Architect) +5, Ride +13, Spellcraft +10, Survival +8
Languages Common, Celestial, Draconic, Abyssal, Aklo, Auran, Aquan, Dwarven, Elven, Giant, Halfling, Ignan, Infernal, Protean, Sphinx, Sylvan, Terran, Undercommon, Treant, Orc, Necril
SQ Aura of Good, Divine Grace, Lay on Hands (10d6 25/day), Mercies (Shaken, Diseased, Cursed, Poisoned, Blinded), Lore Keeper, Sidestep Secret, Divine Bond, Constant Light from Halo, Wild Coercion, Colossus Hunter
Combat Gear Explosive Arrows (50)
Other Gear Ring of Regeneration, Ring of Splendid Security, Headband of Alluring Charisma +6, Belt of Physical Might +6 (Str, Con), Dragonfoe Amulet, Winged Boots, Ioun Stones (Magenta Prism, Pale Green Prism, Pink and Green Sphere, Crown of Conquest, Bracers of the Merciful Knight, +5 Rallying, Determination, Champion, Impervious Celestial Full Plate; +5 Reflecting Clangorous Celestial Shield, Horn of Valhalla
Sprinkles the Horse
Effective Druid Level 19
Celestial Good Huge Heavy Horse
Init +10 Senses Low-Light Vision, Darkvision, Scent; Perception +9
Defense
AC 29, Touch 17, Flat-Footed 21 (+8 Dex, +1 armor, +12 natural, -2 size)
HP 254 (10d8+9d10+120)
Fort +19 Ref +19 Will +11
Defensive Abilities DR 10/evil; Improved Evasion; Resistance Cold, Acid, Electricity 15 ; SR 53
Offense
Speed 50 ft.
Melee + 30 Bite (d6+13)
+28 Hooves (d8+8)
Special Attacks Smite Evil 1/day (+1 to attack, +19 damage)
Statistics
Str 33, Dex 26, Con 26, Int 13, Wis 19, Cha 13
Base Atk 19; CMB 29; CMD 47
Feats Light Armor Proficiency, Intimidating Prowess, Skill Focus (Intimidate), Improved Natural Attack (Bite), Improved Natural Attack (Hooves), Power Attack, Improved Bull Rush, Improved Overrun, Improved Evasion, Multiattack
Skills Acrobatics +8, Climb +16, Escape Artist +13, Fly +13, Intimidate +32, Perception +9, Stealth +13, Survival +9, Swim +16
SQ Tricks (Attack, Come, Guard, Defend, Heel, Down, Watch, Menace, flank, Seek, Track, Work, Breakout)